﻿using UnityEngine;
using System.Collections;
/// <summary>
/// Max behaviour linked with interface exemple (functional)
/// </summary>
public class MaxBehaviour : MonoBehaviour, IExempleInterface  
{
	public IExempleInterface m_Mb;

	public void Start() 
		{
			MyFunction(25);
		}
		
	public void MyFunction(int _maxParam) 
		{
			Debug.Log ("interface works");
		}

}


